> For the complete documentation index, see [llms.txt](https://documentation.hak5.org/signal-owl/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.hak5.org/signal-owl/payload-development/the-led-command.md).

# The LED Command

LED is a Ducky Script command for the Signal Owl to control the Red LED status indicator. It accepts either a pattern, or a common payload state.

### LED PATTERNS

| PATTERN  | Description                                              |
| -------- | -------------------------------------------------------- |
| SOLID    | *Default* No blink. Used if pattern argument is ommitted |
| SLOW     | Symmetric 1000ms ON, 1000ms OFF, repeating               |
| FAST     | Symmetric 100ms ON, 100ms OFF, repeating                 |
| VERYFAST | Symmetric 10ms ON, 10ms OFF, repeating                   |
| SINGLE   | 1 100ms blink(s) ON followed by 1 second OFF, repeating  |
| DOUBLE   | 2 100ms blink(s) ON followed by 1 second OFF, repeating  |
| TRIPLE   | 3 100ms blink(s) ON followed by 1 second OFF, repeating  |
| QUAD     | 4 100ms blink(s) ON followed by 1 second OFF, repeating  |
| QUIN     | 5 100ms blink(s) ON followed by 1 second OFF, repeating  |
| ISINGLE  | 1 100ms blink(s) OFF followed by 1 second ON, repeating  |
| IDOUBLE  | 2 100ms blink(s) OFF followed by 1 second ON, repeating  |
| ITRIPLE  | 3 100ms blink(s) OFF followed by 1 second ON, repeating  |
| IQUAD    | 4 100ms blink(s) OFF followed by 1 second ON, repeating  |
| IQUIN    | 5 100ms blink(s) OFF followed by 1 second ON, repeating  |
| SUCCESS  | 1000ms VERYFAST blink followed by SOLID                  |
| 1-10000  | Custom value in ms for continuous symmetric blinking     |

### &#x20;

### LED STATE

These standardized LED States may be used to indicate common payload status. The basic LED states include **SETUP**, **FAIL**, **ATTACK**, **CLEANUP** and **FINISH**. Payload developers are encouraged to use these common payload states. Additional states including multi-staged attack patterns are shown in the table below.

| STATE    | COLOR PATTERN | Description                                 |
| -------- | ------------- | ------------------------------------------- |
| SETUP    | R SOLID       | Red solid                                   |
| FAIL     | R SLOW        | Red slow blink                              |
| FAIL1    | R SLOW        | Red slow blink                              |
| FAIL2    | R FAST        | Red fast blink                              |
| FAIL3    | R VERYFAST    | Red very fast blink                         |
| ATTACK   | R SINGLE      | Red single blink                            |
| STAGE1   | R SINGLE      | Red single blink                            |
| STAGE2   | R DOUBLE      | Red double blink                            |
| STAGE3   | R TRIPLE      | Red triple blink                            |
| STAGE4   | R QUAD        | Red quadruple blink                         |
| STAGE5   | R QUIN        | Red quintuple blink                         |
| SPECIAL  | R ISINGLE     | Red inverted single blink                   |
| SPECIAL1 | R ISINGLE     | Red inverted single blink                   |
| SPECIAL2 | R IDOUBLE     | Red inverted double blink                   |
| SPECIAL3 | R ITRIPLE     | Red inverted triple blink                   |
| SPECIAL4 | R IQUAD       | Red inverted quadriple blink                |
| SPECIAL5 | R IQUIN       | Red inverted quintuple blink                |
| CLEANUP  | R FAST        | Red fast blink                              |
| FINISH   | R SUCCESS     | Red 1000ms VERYFAST blink followed by SOLID |

### &#x20;

### EXAMPLES

```
LED R SINGLE
```

```
LED R 500
```

```
LED SETUP
```

*
